General References and Sources

Where appropriate in my writing, I’ve cited sources directly. Otherwise, here are the many sources I used in the development of each stage of my research.

As you read this book, you may wonder where I’ve learned so much about the history of gaming. Besides living through a lot of it and experiencing it firsthand, I’ve spent a considerable amount of time reading and referencing great articles, books, websites and magazine archives, particularly for details about games I never completed myself (which is, I’ll be honest, most of them) or for which I’ve needed to confirm aspects I’ve recalled but lacked the time or ability to re-encounter during my research.

Here are some of the excellent references I’ve utilized, all of which I’d recommend:

General References For All Series

Books

Websites

The Classic PC Gaming Era (1977-1989)

Books

Magazines

  • Atari Program Exchange (APX) Summer 1981-Winter 1983 and Program Author’s Handbook

  • Byte volumes 1.1 - 14.13 (1975-1989, McGraw-Hill)

  • Compute! issues 1-115 (1979-1989, Compute! Publications, Inc)

  • Computer Gaming World issues 1-66 (1981-1989, Russell Sipe / Golden Empire Publications)

  • Crash issues 1-71 (1983-1989, Newsfield Publications)

  • Dragon issues 1-152 (1976-1989, TSR)

  • PC Magazine 1.1 – 8.22 (1982-1989, Ziff Davis)

  • Retro Gamer 1-225 (2004-Present, Live Publishing / Imagine Publishing / Future Publishing)

  • Sinclair User 1-93 (1982-1989, ECC Publications / EMAP)

  • Sierra Newsletter / Sierra News Magazine vols. 1 and 2 (1981-1989, Sierra On-Line)

  • Your Spectrum / Your Sinclair 1-48 (1984-1989, Dennis Publishing)

  • Zzap!64 issues 1- 56 (1985-1989, Newsfield Publications)

Websites

Films

I heartily recommend all of the above references if you find yourself more interested in the history of PC gaming.

The Classic Coin-Op and Console Era (1972-1989)

Books

Arcade 1: Illustrated Historical Guide To Arcade Machines by Richard M. Bueschel and Steve Gronowski. (1993, Hoflin Publishing Ltd.)

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation by Blake J. Harris (2014, It Books, and Illustrated Edition 2015, Dey Street Books)

Encyclopedia Of Pinball - Whiffle to Rocket 1930-1933 - Volume 1 by Richard M. Bueschel. (1996, Hoflin Publishing Ltd.)

Game Over: How Nintendo Conquered the World by David Sheff (1993, Random House. Later republished in a 2nd edition by CyberACTIVE Media Group as Game Over, Press Start to Continue: How Nintendo Conquered the World in 1999 with additional content by Andy Eddy.)

The Untold History of Japanese Game Developers Vol. 1 by John Szczepaniak (2014, SMG Szczepaniak; two additional volumes followed in 2015 and 2018 and are also worth checking out!)

Magazines

  • Electronic Gaming Monthly vol. 1-5 (1989, Sendai)

  • GamePro vol. 1-4 (1989, IDG Communications / Peterborough)

  • Nintendo Fun Club vol. 1-7 (1987-1988)

  • Nintendo Power vol. 1-9 (1988-1989, Nintendo)

Websites

I also wish to express my thanks to Youtuber GaryRetroGamer for putting together several great compilations of obscure arcade games from the 1980s. These videos and lists of games were a treasure trove and led me to discover many titles I might have otherwise overlooked!

Miscellany

As you will see throughout the series, I have also utilized other sources for specific details. Where appropriate, I’ve provided attributions either in footnotes or direct references within the text. In my historical write-ups of each genre, any information that is not directly cited derives from the sources in my bibliography and has been carefully fact-checked as much as is possible.

All dates for video game releases are sourced from copyright dates on the games themselves or MobyGames unless otherwise noted. There are times when MobyGames disagrees with other sources (including printed copyright materials or dates within the games themselves), and so I have tried to verify all dates whenever possible against at least one additional source included within my bibliography. Keep in mind that details about vintage software from the 1970s and early 1980s (particularly during the mainframe era) are often in contention due to the nature of how software was created and distributed during that period.

Box art is sourced from public repositories and is the property of the copyright holder.

All game screenshots were either taken from a repository such as MobyGames (credited) or captured by the author, either from personal playthroughs or public videos (with sources noted).